3D-Coat Development Process

I am Andrew Shpagin, the developer of 3D-Brush. This is my personal blog devoted to the development of 3D-Brush. This blog is created to give fast and non-official information about 3D-Brush. I will post there daily news, what I am doing now, what features are under development this moment. It could be really interesting for everyone who is interested in 3D-Brush.

середу, 7 травня 2008 р.

2.09 is coming soon!

3D-Coat 2.09 is almost done. There will be many new features. It will be essentially useful for LW users. The approximalte list of upcoming features:

1) Merging new objects is possible now! You can add new sub objects like eyes on your WIP.
2) Different uv-sets are placed on different textures, it allows you to use display memory more efficiently and get better quality.
3) You can choose resolution of every uv-set during import and change it any time. Also, you can change resolution of mesh separately for every uv-set.